package game;

import com.badlogic.gdx.Gdx;

public class Player extends GameEntity {
	EntitySection head;

	public Player() {
		super(EntityType.PLAYER);
	}

	@Override
	public void createFixture(GameWorld world) {
		head = new EntitySection(Gdx.files.internal("head"));
		head.createFixture(world);
	}

	@Override
	public void update(GameWorld world) {
				
	}

}
